Creates a new craft for a given dock which accepts any of the required items then runs an event. This node has a flow in and a Craft flow out plug. It has the following properties:
Dock (Dock)
The dock that will receive the new quest. Dock is a required property. Dock can both accept and supply its value to/from other properties that share the date-type of Dock.
Event Type (CraftEventType)
The item that will be created. Event Type is a required property.
Required Value (Number)
The amount of gold needed to succeed the craft. Required Value is a required property. Required Value can both accept and supply its value to/from other properties that share the date-type of Number.
Event Title (String)
The title of the event that is displayed on top of the crafting bar. Event Title is a required property. Event Title can both accept and supply its value to/from other properties that share the date-type of String.
Event Description (String)
The detailed description of the event. Event Description is a required property. Event Description can both accept and supply its value to/from other properties that share the date-type of String.
Required Item 1 (ItemType)
Type of item required for this craft. Required Item 1 is a required property. Required Item 1 can both accept and supply its value to/from other properties that share the date-type of ItemType.
Required Property 1 (ItemProperty)
Type of required property for this craft. If this property is not set, a default of None is assumed. Required Property 1 can both accept and supply its value to/from other properties that share the date-type of ItemProperty.
Value Multiplier 1 (Number)
Bonus return value for this item. 100 is normal price, 200 is two times normal value, 50 is half normal value. If this property is not set, a default of 100 is assumed. Value Multiplier 1 can both accept and supply its value to/from other properties that share the date-type of Number.
Required Item 2 (ItemType)
Type of item required for this craft. Required Item 2 can both accept and supply its value to/from other properties that share the date-type of ItemType.
Required Property 2 (ItemProperty)
Type of required property for this craft. If this property is not set, a default of None is assumed. Required Property 2 can both accept and supply its value to/from other properties that share the date-type of ItemProperty.
Value Multiplier 2 (Number)
Bonus return value for this item. 100 is normal price, 200 is two times normal value, 50 is half normal value. If this property is not set, a default of 100 is assumed. Value Multiplier 2 can both accept and supply its value to/from other properties that share the date-type of Number.
Required Item 3 (ItemType)
Type of item required for this craft. Required Item 3 can both accept and supply its value to/from other properties that share the date-type of ItemType.
Required Property 3 (ItemProperty)
Type of required property for this craft. If this property is not set, a default of None is assumed. Required Property 3 can both accept and supply its value to/from other properties that share the date-type of ItemProperty.
Value Multiplier 3 (Number)
Bonus return value for this item. 100 is normal price, 200 is two times normal value, 50 is half normal value. If this property is not set, a default of 100 is assumed. Value Multiplier 3 can both accept and supply its value to/from other properties that share the date-type of Number.
Required Item 4 (ItemType)
Type of item required for this craft. Required Item 4 can both accept and supply its value to/from other properties that share the date-type of ItemType.
Required Property 4 (ItemProperty)
Type of required property for this craft. If this property is not set, a default of None is assumed. Required Property 4 can both accept and supply its value to/from other properties that share the date-type of ItemProperty.
Value Multiplier 4 (Number)
Bonus return value for this item. 100 is normal price, 200 is two times normal value, 50 is half normal value. If this property is not set, a default of 100 is assumed. Value Multiplier 4 can both accept and supply its value to/from other properties that share the date-type of Number.
Required Item 5 (ItemType)
Type of item required for this craft. Required Item 5 can both accept and supply its value to/from other properties that share the date-type of ItemType.
Required Property 5 (ItemProperty)
Type of required property for this craft. If this property is not set, a default of None is assumed. Required Property 5 can both accept and supply its value to/from other properties that share the date-type of ItemProperty.
Value Multiplier 5 (Number)
Bonus return value for this item. 100 is normal price, 200 is two times normal value, 50 is half normal value. If this property is not set, a default of 100 is assumed. Value Multiplier 5 can both accept and supply its value to/from other properties that share the date-type of Number.
Required Item 6 (ItemType)
Type of item required for this craft. Required Item 6 can both accept and supply its value to/from other properties that share the date-type of ItemType.
Required Property 6 (ItemProperty)
Type of required property for this craft. If this property is not set, a default of None is assumed. Required Property 6 can both accept and supply its value to/from other properties that share the date-type of ItemProperty.
Value Multiplier 6 (Number)
Bonus return value for this item. 100 is normal price, 200 is two times normal value, 50 is half normal value. If this property is not set, a default of 100 is assumed. Value Multiplier 6 can both accept and supply its value to/from other properties that share the date-type of Number.
Event Created (Flow)
Flows out of this property after the event from this craft has been created. The value of this property is generated and recalculated when requested.
Paid For Donation (Bool)
Player is paid gold when dropping off required items. Paid For Donation can both accept and supply its value to/from other properties that share the date-type of Bool.
Multiple Crafting (Bool)
After the craft is completed if enabled the remainder is used towards this craft again. Otherwise the craft is completed and removed. Multiple Crafting can both accept and supply its value to/from other properties that share the date-type of Bool.
Flow Through (Flow)
Flows out of this property immediately to the next node. The value of this property is generated and recalculated when requested.