Travel to the new world
Ferretkind have traveled outside of their comfort zone to scratch out a living in the inhospitable, but profitable, high seas - filled with adventure and newly discovered trade goods. This expansion towards the deep grew faster than the law could ever hope to keep up. Dangerous and ill mannered pirates have reigned supreme and have ruled the seas unquestioned. Powerful trading guilds have long established and vigorously defended trade-routes. Only now, after countless years of lawlessness, “The Admiralty” are strengthening their grasp on this dangerous new world. After spending all of your life savings, you purchase a meager raft and set sail to this new world. Which discoveries, alliances, and treasures await you is up to you, captain.